
Industrial science-fiction horror scenarios for Mothership RPG. We publish the missions no one comes back from — corporate nightmares, abandoned stations, doomed salvage runs, and the things waiting in the static beyond the last transmission.
TRANSMIT
Dead Signal Publishing makes science-fiction horror scenarios for the Mothership RPG. Not pulp adventure. Not space opera. The kind of horror that comes from isolation, corporate negligence, and systems that were never designed with your survival in mind.
Our modules are built for the table — dense with atmosphere, mechanically clean, and designed to run in a single brutal session or stretch across a campaign. Every product ships with everything a Warden needs and nothing they don't.
We draw from the same source material that made you afraid of the dark: Alien's corporate horror, Dead Space's body terror, Event Horizon's impossible geometry, The Thing's paranoia. That's the frequency we transmit on.
MODULES
The Penrose Correctional Facility was built at the edge of the accretion disk for a reason — nobody leaves without authorization, and the gravity well makes sure of it. Two hundred inmates. Thirty guards. Eight months of silence, then one distress call on loop. Your team has six hours on station before the radiation exposure becomes a medical problem. Somewhere inside, the distinction between prisoner and jailer stopped mattering a long time ago.
340 workers listed as transferred. None have been located. You've been contracted to retrieve the asset from Hephaestus Refinery Platform 7.
A generation ship drifting at the edge of the Exclusion Zone has been broadcasting a corrupted mayday for eleven years. Your crew is the first recovery team with clearance to board.
The lowest ring of Station Harken is the kind of place that gets cleared when something goes wrong and forgotten when something goes right. You've been sent to document a street homicide before the clearance crew arrives — a dead surgeon, officially a knife fight. What you find instead is a body missing its left hand. Not amputated. Not removed. Gone from the inside out. The wound is still warm.
SIGNAL
Subscribe to Dead Signal Dispatch — our direct transmission to Wardens who want to know what's coming before it arrives. Playtests, early access, development logs, free content drops, and the occasional thing we probably shouldn't be broadcasting.
- Early access to new module releases
- Warden-only playtesting opportunities
- Development dispatches and behind-the-scenes process
- Free scenario fragments and supplemental content
- First notice of print runs before they sell out